§04 What Changes
Does rotating change quality or size?
Orientation is geometry, not compression. Here is what actually happens to the file.
| What you change | Effect on the picture | Effect on the file |
|---|
| Rotate 90° / 270° | Width and height swap; the picture is turned, not stretched | Duration is unchanged; size stays in the same ballpark |
|---|
| Rotate 180° | Same frame size; the picture is turned upside down | Duration is unchanged; size stays in the same ballpark |
|---|
| Flip horizontal / vertical | A pure mirror — every pixel keeps its sharpness | Duration is unchanged; size stays in the same ballpark |
|---|
| Re-encode to MP4 | H.264 CRF 21 — visually matches the source for most clips | A short clip is typically a few MB; longer clips scale with duration |
|---|
| Rotation metadata only | Not used here — the pixels themselves are turned | Some players ignore metadata and still show the wrong way up |
|---|
Because the export bakes the orientation into the pixels, the result looks correct in every player, chat app and editor — including the ones that ignore camera rotation tags. If the file also needs to be smaller, run the compressor on the rotated result.